Thursday, March 19, 2009

Chapter 9 - Wikis, Blogs, and Podcasts

The internet is going to continue to grow. The growth is going to be collaborative. Because of the collaboration, readers must be readers, writers, and editors. They must edit the information they find, because it will not all be accurate. Students must be able to publish what they write, work closely with others, and manage the information we consume.
Big shifts -
1. Open content - not limited to textbooks
2. Many teachers and 24/7 learning - everyone on the web becomes a teachers
3. Social, collaborative construction of meaningful knowledge - students work together to produce knowledge that others will read and add to - never finished
4. Teaching is conversation, not lecture - ideas are presented as the starting point for discussion
5. Know "Where" Learning - it's not as important to know the answer as to know where to find it
6. Readers are no longer just readers - they must be able to weed out inaccurate information
7. The web as notebook - we can collect, links, text, audio, video in an electronic portfolio
8. Writing is no longer limited to text - we can produce knowledge in audio, video, photographs, music for any intended audience
9. Mastery is the product, not the test - instead of taking a test, students can prove mastery by creating digital content
10. Contribution, not completion as the ultimate goal - teachers as connectors of content and people, content creators, collaborators, coaches, change agents
Just the beginning - We have a read/reflect/write/participate web
Reflection - I think librarians have been on the right track. We have been collaborators, leading students to find information, not just answers. Our assessment test is headed in the right direction - producting knowledge. I wish we could expand it to link together in a wiki all of the information students find and continue to expand it through the years. - never ending, always improving

Wednesday, December 17, 2008

Tuesday, November 4, 2008

Traveling through the Dark

Steven Kimmi from Salina, KS explains how he got involved with technology in his classroom.
The world is changing every day. If we always take the familiar path we are not going to have students who are prepared. It's scary, but we have to try the unfamiliar path.
Testing does not engage kids. They don't see it as important and making a difference in their lives.
Brian Crosby - 1-to-1 laptop program
Real and relevant and viewed by other people
Podcasting
gcast.com - uses cell phone
need a support group - edtechtalk.com
Teachers teaching teachers program - webcast
Don't be so overwhelmed by possibilities that you don't try new things.

How Can I become Part of this ReadWriteWeb Revolution?

K-12 Tech Conference Online
How Can I Become Part of this ReadWriteWeb Revolution? by Darren Kuropatwa.  Alice, Bob and Cheryl.
Three tech coordinators discussed ways to get started with today's digital learners.  They discussed Skype, using their Ning - Seedlings and using Flip cameras.  They recommended the books: Disrupting Class; The Challenges of Participatory Culture; and the Power of Power/Wham.  They were sponsoring a Seedlings chat on Skype.  They felt the important thing about using technology was student engagement.  Students today may have their own laptops, but they still cluster in groups, working together and including others in their learning.

Thursday, October 9, 2008

David Warlick - Flat Classrooms

Flat Classrooms of David  Warlick in 08/s283
handouts.davidwarlick.com
Second Life libraries
Prepare kids for a future we cannot describe
Unpredictable Future
A Whole New Mind - Richard Florida & Daniel Pink
Increase in creative arts jobs - music, art, entertainment - a new visual or auditory experience
Able to learn what you need to know to do what you need to do
Need to make it a national priority to get everyone connected.  Other countries already have.
wombat - waste of money, brains, and time
Gaming in education - Sim City - content creators more important than programers
Players develop the game
Video games as learning engines
Machinima - create movies and videos within a game
Information is a raw material - what you can do with it, make it better, more valuable, more impressive - remix content.
New York Times web site -1.0 web site
Digg News - 2.0 web site - viewers decide what is on the front page
what does it mean to be literate? - more than just a successful reader
Wikipedia - is it reliable? This article may not be accurate, frequently vandalized, 
Networked Students
Information Literate
Anatomy of the Long Tail - products - Rhapsody, Amazon, Netflix - new digital bazaar that makes information available that would not have been available 5 years ago - won't sell enough to make it to the book stores, movies stores, etc.
Books published less than an hour after finished writing.  Printed on demand.  Lulu.com
Students more literate than their teachers - 64% have already published original digital information to a real audience
It's not who owns the content, but who can keep the audience
Networked Students
New Information Landscape
Unpredictable Future
Create a movie trailer that will sell the play to next year's seniors
Information abundant conditions
It's nt just literacy, It's learning literacy
not just literacy skill, literacy habits
learning lifestyle
We are not afraid - blog
Pictures that say "We are not afraid"



NECC 2008 Opening Keynote

October 10, 2008


Dr. Trina Davis
presented in San Antonio, Texas on June 29, 2008
Viewed 11:00 PM, October 9, 2008
1. Be a powerful advocate for change
Student achievement
Teacher effectiveness
School design
2. Share your knowledge and your passion
Show others what you are doing
3. Showcase your work and your student's work in creative and innovative ways
4. Dream big - have high expectations
5. Use all of the resources available to you to effect change


Thursday, October 2, 2008

Ian Jukes Interview

Oct. 2, 2008
Ian Jukes Interview - Are students fundamentally different?
Physically mature earlier
Brains are adapting to new technologies - screenagers
Digital natives
They speak dfl - digital first language
We are digital immigrants - we come from a time before digital images
We speak dsl - digital second language
Brains have been effected.
Brain rearranging through experiences and length of experiences.
IQ rises and falls through stimulation
Neuroplasticity - ongoing restructuring of the brain
Brain is plastic
Intensive exposure - several hours a day, several days a week
Watching tv over several hours a day, several days a week changes the brain
Video games - multiplayer online games
Brain is like a tree - grows, trimmed - use it or lose it. Areas not used disappear.
Digital changing kids brains. Visual and auditory
Process things differently
Visual cortex - visual processing skills increase with 10 hours of video game playing
Students can retain up to 90% of visual images.
Eye processes photographs 60% faster than text.
Today's student far more inclined to visual than to text
Ignore right side of page
Red, neon green, burnt orange - notice most
Notice black least
Visual or visual/kinestentic learners
Digital kids process ideas differently
We need to present lessons more visually - have them present their knowledge visually.
Engage them, hook them.
They learn differently, but we teach them the same way we were taught.
Digital learners - quick, multimedia sources
Prefer parallel tasks - multitasking
Prefer pictures, sound, color, video before text
Text provides more detail for something learned by an image
Begin with visual, add text afterwords
reading, writing, arithmetic and art - very important
Random access - links
Hypertext - click around
Prefer to link simultaneously with many others
Mass collaboration
Prefer to learn just in time
Constant affermation - awarded in games every 7-10 seconds
Prefer - relevant, fun, intellectual, problem solving
Play is work
Read "Zits" cartoon
Play video games with them
Look at MTV - visual commenting
Write a wiki
Create a blog or podcast
Online role playing game - Second world
Myspace account
Audioeducation web site
Understanding digital kids
Teaching for Tomorrow - McCain
We need to acknowledge that these kids are different
Games in learning